
The pipe leading to Ultima Weapon is out of reach, so you'll have to exploit the game a little and jump on a Boo and then fleeing from it. Ultima Weapon can be found in a hidden room accessed from the save room right before the fight with Belome. Anti Guy has already been explained in the General Guy section so let's move on to Ultima Weapon. Kero Sewers: Anti Guy, Ultima Weapon and Dawn. Winning will give you an armor of light for the character you fought her with. Elizabeth: Elizabeth can be found at the same location as Margaret and is fought by choosing "fight" followed by "solo battle", you are then able to pick a character who will have a solo battle against Elizabeth. You can interact with the velvet door once you recruit Peach and battle Margaret by choosing "fight" followed by "team battle". Margaret: Margaret can be found on the right side of the map behind the item shop. Winning gives you the Super Boots which turns Mario's Jump into a Super Jump when equipped. He is found in the room right outside Daisy's room on the right path from the main corridor of the castle. The Master: The Master is a solo fight with Mario that can be accessed after saving Peach from Marrymore and getting her in your party for real. Mushroom Kingdom: The Master, Margaret and Elizabeth. Winning gives you the Pixie Orb if it's the third and last lake guardian you catch. You should note that this fight is not available until you have spoken to Dawn, who can be found in Kero Sewers after beating Smithy. You can find it by taking the upper path in the room with the rotating flower and entering the pipe. Mushroom Way: One of the 3 lake guardians (Sorry, I can't remember which one, but you have to catch them all, so it doesn't really matter too much). The reward for beating General Guy is the Item Collector, which guarantess field drops from hidden encounter enemies. He's pretty tough, so don't expect him to go down without a fight. This is also where you'll bump into General Guy when trying to leave. Talk to Luigi in Mario's Pad and he will give it to you. The reward for beating all 3 Anti-Guys is the Luigi Hammer. Take the top route from the first room then jump across a few gaps until you come face to face with the Anti Guy. The third and final Anti-Guy can be found in Booster Pass. You will find him on the path with all the Shy Guys running around. There's one in Kero Sewers, where the mimic enemy used to be in vanilla, pretty easy to find and stumble upon while just roaming through the place.


To get access to this fight you will first have to defeat the 3 Anti-Guys that can be found in the game. ENEMIES FOUND IN HIDDEN ENCOUNTERS WILL NOT BE PRESENT! The list will be in order of location, not difficulty.

And maybe even ones that can be challenged before then. This will be a list of where to find all the optional superbosses that is unlocked after beating Smithy. Certain accessories, such as the Jinx Belt, Safety Ring, and Quartz Charm, can prevent mortal blows from having any effect.Īttacks marked with an asterisk (*) can be blunted by pressing. If the timing was perfect, the party member keeps all HP as though nothing happened, but if it is slightly off, the party member still survives with a single Hit Point. Mortal blows can be blunted by pressing at the right time during attack, allowing the party member to keep either one HP or all HP. Attacks of this variety include Magnum and Shaker. The term refers to any special attack that can one-hit down a party member, regardless of either the party member's or the enemy's stats (such as Hit Points, attack, and defense). Mortal blows, also known as instant death attacks, are a class of special attacks from Super Mario RPG: Legend of the Seven Stars. Silver Bullet, an example of a mortal blow
